AoeStats
← Maurizio il Brocco

Arabia

510102634Analyzed
2v2 RM · 20h ago on Sep 29, 2026· 38m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Goths · Colombia
997
+16
🇨🇱 Khmer · Chile
968
+17
🇮🇹 Ethiopians · Italy
997
-17
🇺🇸 Georgians · United States
975
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,438 11:23 14:46 — ⛏ Fast Castle
30 1,162 8:45 30:43 — ⚔ Archer Rush
28 1,062 10:50 16:18 — ⛏ Fast Castle
20 784 10:15 19:04 36:44 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,890 7,363 4,645 850 26,748 29,112
8,310 5,785 2,545 1,035 17,675 20,116
7,740 6,991 2,690 200 17,621 18,215
8,750 4,550 2,310 325 15,935 15,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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