AoeStats
← nicolasbsl52

MegaRandom

510840405Analyzed
3v3 RM · 7h ago on Oct 2, 2026· 22m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Chinese · Netherlands
600
+13
🇨🇱 Sicilians · Chile
531
+16
🇬🇧 Britons · United Kingdom
528
+16
🇪🇸 Spanish · Spain
557
-16
🇨🇭 Romans · Switzerland
527
-15
🇹🇷 Bohemians · Türkiye
517
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,123 11:44 20:39 — ⚔ Scout Rush
21 464 10:44 19:19 — ⚔ FC into Archers
17 378 10:33 — — ⚔ Scouts FC
16 363 12:29 19:25 — ⛏ Fast Castle
12 259 11:14 19:54 — ⛏ Fast Castle
12 272 13:57 20:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,815 3,780 850 170 9,615 10,611
4,300 4,575 260 275 9,410 10,560
5,045 3,185 575 175 8,980 10,526
4,155 2,995 1,020 40 8,210 8,211
3,475 2,355 200 945 6,975 9,275
2,725 1,937 1,210 0 5,872 7,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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