AoeStats
← nicolasbsl52

Arena

510829786Analyzed
2v2 RM · 8h ago on Oct 2, 2026· 61m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Maya · United Kingdom
524
+15
🇬🇧 Turks · United Kingdom
487
+16
🇨🇭 Romans · Switzerland
524
-17
🇩🇪 Franks · Germany
465
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,798 11:18 18:30 36:30 ⛏ Fast Castle
25 1,565 12:20 24:12 42:47 ⛏ Fast Castle
14 847 11:40 19:02 36:20 ⛏ Fast Castle
7 444 14:30 25:29 54:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,650 37,365 16,440 2,345 69,800 95,696
12,390 37,535 11,980 3,030 64,935 72,227
23,290 14,320 15,950 2,795 56,355 66,593
13,320 8,150 7,370 2,450 31,290 33,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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