AoeStats
← nicolasbsl52

African Clearing

510824077Analyzed
2v2 RM · 6h ago on Oct 2, 2026· 30m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
504
+17
🇨🇳 Britons · China
480
+18
🇨🇭 Romans · Switzerland
543
-19
🇨🇱 Cumans · Chile
491
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 628 15:53 25:58 — ⚔ Scout Rush
16 475 17:35 28:35 — ⚔ Scout Rush
15 441 16:09 — — ⚔ Scouts into Archers
3 92 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,355 9,375 640 675 17,045 18,471
10,065 2,920 400 100 13,485 16,040
5,410 3,550 1,020 100 10,080 12,604
1,250 475 0 100 1,825 1,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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