AoeStats
← nicolasbsl52

Nomad

510523939Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 39m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Romans · Switzerland
516
+19
🇮🇳 Huns · India
514
+19
🇯🇵 Spanish · Japan
453
+22
🇮🇳 Persians · India
390
+24
🇨🇦 Byzantines · Canada
689
-24
🇨🇳 Vikings · China
655
-24
🇨🇳 Persians · China
654
-24
🇩🇰 Portuguese · Denmark
349
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,251 15:51 27:51 — ⚔ Fish Boom into Towers into Scouts
14 566 15:25 19:29 — ⛏ Fish Boom FC
12 469 16:26 30:10 — ⛏ Fish Boom FC
11 430 16:41 26:45 — ⛏ Fast Castle
11 432 22:54 35:36 — ⚔ M@A into Skirms into Scouts into Archers into Galleys into Fire Galleys
9 369 18:58 25:49 38:26 ⛏ Fish Boom FC into Galleys
7 283 17:00 29:23 37:01 ⛏ Fish Boom FC
5 188 17:53 26:41 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,530 11,510 4,810 2,200 29,050 33,340
7,700 15,385 1,030 1,200 25,315 28,312
11,220 10,840 2,665 100 24,825 26,661
11,485 5,240 5,610 2,250 24,585 26,931
6,700 6,285 1,550 950 15,485 21,161
5,695 8,510 1,070 100 15,375 23,195
4,900 6,450 350 105 11,805 14,609
3,840 3,935 1,705 1,140 10,620 10,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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