AoeStats
← nicolasbsl52

Fortress

509876773Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 69m 0s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Franks · Russia
695
+8
🇨🇳 Bengalis · China
546
+13
🇨🇭 Jurchens · Switzerland
525
-12
🇬🇧 Georgians · United Kingdom
462
-9
Player eAPM Actions Feudal Castle Imperial Opening
56 3,844 7:21 14:26 33:19 ⛏ Fast Castle
32 2,195 9:26 17:02 34:43 ⛏ Fast Castle
28 1,946 7:34 15:09 36:36 ⛏ Fast Castle
17 1,160 8:35 15:20 30:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,565 61,590 17,830 1,500 116,485 128,132
49,835 42,315 16,065 4,735 112,950 119,048
26,940 22,470 15,350 1,700 66,460 101,685
27,060 11,090 18,655 2,970 59,775 76,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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