AoeStats
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Arabia

503371270Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 24m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bulgarians · Hong Kong SAR China
957
+17
🇹🇼 Byzantines · Taiwan
957
+46
🇹🇼 Ethiopians · Taiwan
957
+46
🇹🇼 Magyars · Taiwan
912
+55
🇧🇷 Teutons · Brazil
1202
-26
🇧🇷 Burgundians · Brazil
1035
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🇨🇳 Jurchens · China
897
-39
🇨🇳 Goths · China
797
-23
Player eAPM Actions Feudal Castle Imperial Opening
39 958 10:40 — — ⚔ Drush into Archers into Skirms
38 939 9:25 24:11 — ⚔ Archer Rush
32 790 8:57 22:36 — ⚔ Archer Rush
32 785 10:12 23:04 — ⚔ Scout Rush
29 717 14:20 — —
24 583 14:25 — —
12 292 12:56 — — ⚔ Archer Rush
10 250 13:27 21:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,725 4,053 2,015 0 10,793 12,502
5,135 3,855 800 200 9,990 10,196
4,700 3,511 1,715 0 9,926 11,518
4,670 3,285 575 0 8,530 10,254
3,720 2,862 230 125 6,937 9,570
2,550 3,010 360 0 5,920 7,537
3,350 1,940 350 125 5,765 5,716
2,475 2,500 605 0 5,580 7,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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