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Arena

507705939Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 55m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1662
+10
🇳🇴 Khmer · Norway
1544
+15
🇹🇷 Mongols · Türkiye
1524
+16
🇩🇪 Teutons · Germany
1510
+16
🇪🇸 Burmese · Spain
1579
-17
🇭🇰 Vietnamese · Hong Kong SAR China
1517
-14
1513
-14
🇨🇳 Huns · China
1478
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,259 11:34 15:21 27:35 ⛏ Fast Castle
40 2,228 10:13 17:32 36:03 ⚔ Archer Rush
37 2,080 10:49 14:55 31:12 ⛏ Fast Castle
36 2,001 10:34 13:59 29:16 ⛏ Fast Castle
36 1,983 11:25 14:59 31:50 ⛏ Fast Castle
34 1,867 9:51 12:47 34:41 ⛏ Fast Castle
32 1,766 10:57 14:33 32:14 ⛏ Fast Castle
29 1,616 10:22 14:13 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,520 44,770 18,430 3,930 130,650 136,164
64,265 18,942 33,060 3,775 120,042 128,154
22,650 45,855 31,860 7,000 107,365 115,062
23,400 45,295 23,575 2,690 94,960 139,657
48,595 23,281 15,975 4,875 92,726 95,055
46,980 15,058 23,855 4,350 90,243 93,232
34,445 31,495 11,435 3,230 80,605 90,536
21,180 15,815 7,435 1,770 46,200 47,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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