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Lombardia

507702532Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 27m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Malay · Hong Kong SAR China
1832
+5
🇻🇳 Bulgarians · Vietnam
1697
+9
🇧🇷 Lithuanians · Brazil
1643
+11
🇹🇼 Georgians · Taiwan
1539
+15
🇺🇸 Turks · United States
1574
-11
🇹🇷 Maya · Türkiye
1534
-10
🇭🇰 Spanish · Hong Kong SAR China
1527
-10
1522
-9
Player eAPM Actions Feudal Castle Imperial Opening
69 1,861 9:55 22:22 — ⚔ Archer Rush
54 1,474 10:26 21:08 — ⚔ Scout Rush
52 1,410 8:44 26:41 — ⚔ Scout Rush
48 1,298 11:52 16:20 — ⛏ Fast Castle
37 1,007 11:07 16:50 —
33 887 9:41 19:06 — ⚔ Scout Rush
32 879 8:31 22:01 — ⚔ Scout Rush
26 699 10:13 14:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,250 7,135 5,445 345 21,175 21,579
T
5,800 5,810 2,970 0 14,580 15,567
7,520 4,909 725 495 13,649 14,949
6,355 4,940 950 580 12,825 13,367
7,200 4,409 250 950 12,809 14,747
6,560 4,488 1,525 200 12,773 14,033
6,285 4,425 820 850 12,380 13,246
5,860 3,317 250 0 9,427 11,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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