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Hill Fort

504793769Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 53m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1585
+11
🇭🇰 Britons · Hong Kong SAR China
1527
+14
🇨🇴 Portuguese · Colombia
1505
+15
🇭🇰 Spanish · Hong Kong SAR China
1468
+16
🇧🇪 Italians · Belgium
1494
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🇧🇦 Cumans · Bosnia & Herzegovina
1488
-14
🇧🇦 Khitans · Bosnia & Herzegovina
1473
-14
🇭🇷 Koreans · Croatia
1454
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,382 11:31 16:14 33:48 ⛏ Fast Castle
42 2,253 8:46 19:25 39:27 ⛏ Fast Castle
41 2,202 11:08 15:30 35:32 ⛏ Fast Castle
39 2,066 11:18 15:27 29:36 ⛏ Fast Castle
38 2,003 11:26 16:27 37:25 ⛏ Fast Castle
38 2,013 10:50 14:49 39:45 ⛏ Fast Castle
36 1,924 8:41 19:26 38:01 ⚔ Archer Rush
26 1,364 10:12 17:01 36:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,200 23,344 21,270 4,350 89,164 89,543
38,125 18,625 20,880 2,250 79,880 87,818
24,770 21,823 23,060 1,700 71,353 78,829
27,085 23,989 14,110 5,260 70,444 87,970
21,425 33,032 8,710 1,995 65,162 68,546
19,840 31,045 9,135 3,310 63,330 65,956
26,840 16,365 14,940 5,095 63,240 71,449
30,280 14,725 16,470 1,365 62,840 64,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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