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African Clearing

504448001Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 29m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1566
+15
🇮🇳 Cumans · India
1537
+16
🇦🇷 Bulgarians · Argentina
1516
+17
🇭🇰 Berbers · Hong Kong SAR China
1514
+17
🇸🇪 Jurchens · Sweden
1607
-18
🇵🇪 Spanish · Peru
1574
-18
🇧🇷 Berbers · Brazil
1534
-16
🇪🇸 Khmer · Spain
1456
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 1,553 11:35 — — ⚔ Archer Rush
50 1,481 12:12 16:10 — ⚔ FC into Archers
41 1,213 13:55 18:06 — ⛏ Fast Castle
39 1,164 11:41 23:43 — ⚔ Scouts into Archers into Towers
38 1,137 13:44 19:42 — ⚔ Scout Rush
30 893 13:27 20:46 — ⚔ Towers FC
25 757 13:22 17:30 — ⛏ Fast Castle
24 722 14:44 18:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,425 5,045 2,345 960 15,775 16,053
6,715 4,661 875 1,050 13,301 12,846
6,955 3,483 1,570 555 12,563 14,174
4,150 5,675 2,125 600 12,550 13,629
4,950 4,709 1,135 1,670 12,464 12,041
4,775 3,250 1,840 875 10,740 11,162
5,130 3,700 430 455 9,715 9,897
4,355 2,022 900 600 7,877 7,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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