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Black Forest

504303435Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 57m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Jurchens · India
1642
+7
🇭🇰 Bohemians · Hong Kong SAR China
1496
+13
🇦🇷 Franks · Argentina
1441
+15
🇹🇷 Bengalis · Türkiye
1337
+20
🇨🇳 Koreans · China
1448
-15
🇧🇷 Saracens · Brazil
1438
-14
🇬🇧 Cumans · United Kingdom
1413
-13
🇬🇧 Ethiopians · United Kingdom
1413
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 3,067 12:20 16:27 28:26 ⛏ Fish Boom FC
41 2,384 12:28 17:01 29:19 ⛏ Fish Boom FC
39 2,242 11:39 15:18 28:33 ⛏ Fish Boom FC
35 2,015 11:23 15:09 29:36 ⛏ Fish Boom FC
34 1,984 11:44 17:11 36:22 ⚔ Fish Boom FC into Archers
30 1,753 9:14 22:06 33:08 ⛏ Fish Boom FC
24 1,382 14:08 19:44 38:13 ⛏ Fast Castle
24 1,375 14:19 18:06 34:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,665 47,532 39,855 4,270 124,322 135,973
36,005 52,680 24,050 2,900 115,635 127,788
42,595 23,769 37,685 1,990 106,039 121,845
41,510 23,060 26,945 3,550 95,065 102,597
46,640 29,601 14,635 850 91,726 119,599
18,575 33,160 28,400 3,835 83,970 92,731
26,250 35,919 13,110 3,480 78,759 94,294
32,485 24,692 6,490 3,680 67,347 73,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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