AoeStats
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Black Forest

506313390Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 57m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
656
+6
🇺🇸 Celts · United States
602
+7
🇮🇳 Franks · India
409
-7
🇮🇳 Persians · India
369
-6
Player eAPM Actions Feudal Castle Imperial Opening
16 897 14:39 19:41 35:21 ⛏ Fast Castle
15 874 13:27 19:15 37:39 ⛏ Fast Castle
13 768 9:20 23:20 37:26
8 441 13:52 24:48 36:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,890 23,085 17,615 1,500 61,090 70,516
19,400 19,899 11,250 1,770 52,319 73,686
16,945 21,550 10,230 2,350 51,075 82,699
16,915 14,850 9,425 2,800 43,990 53,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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