AoeStats
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Arena

506304593Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 75m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
393
+16
🇮🇳 Persians · India
352
+17
🇭🇰 Franks · Hong Kong SAR China
400
-17
🇪🇸 Turks · Spain
362
-16
Player eAPM Actions Feudal Castle Imperial Opening
15 1,130 9:11 22:07 45:08 ⛏ Fast Castle
13 995 12:24 20:46 44:01 ⛏ Fast Castle
11 794 11:33 18:46 45:39 ⛏ Fast Castle
9 699 11:31 24:26 32:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,690 31,220 26,050 1,625 87,585 116,689
14,735 23,495 15,760 2,250 56,240 82,156
19,060 18,375 14,350 2,175 53,960 57,862
10,755 6,520 5,175 2,840 25,290 27,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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