AoeStats
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Nomad

504227185Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 30m 56s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Malians · Austria
1032
+13
🇨🇴 Portuguese · Colombia
1002
+14
🇮🇹 Mongols · Italy
973
-14
🇮🇹 Byzantines · Italy
954
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 576 13:15 19:37 — ⛏ Fish Boom FC
18 552 13:06 25:17 — ⚔ Scouts into Skirms
16 506 14:09 29:44 — ⚔ Fish Boom into Scouts into Skirms into Archers
14 448 15:00 19:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,345 6,545 1,680 100 14,670 15,431
7,160 3,565 1,170 300 12,195 14,556
4,575 4,370 1,895 750 11,590 12,561
5,225 3,190 1,705 850 10,970 10,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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