AoeStats
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Highland

504217484Analyzed
2v2 RM · 29d ago on Sep 4, 2026· 74m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bohemians · France
1009
+16
🇫🇷 Franks · France
989
+17
🇦🇹 Berbers · Austria
1050
-18
🇺🇸 Gurjaras · United States
975
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,936 12:43 21:55 40:23 ⚔ Fish Boom into Archers
24 1,804 9:59 17:35 37:27 ⛏ Fast Castle
22 1,633 11:43 17:23 37:36 ⛏ Fast Castle
19 1,456 11:09 21:48 40:52 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,450 38,097 22,880 5,185 101,612 121,666
24,645 22,325 13,200 6,250 66,420 74,111
21,270 20,235 16,925 2,150 60,580 65,456
10,875 22,513 19,245 1,400 54,033 74,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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