AoeStats
← hbrandstaetter

African Clearing

504200958Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 43m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1102
+12
🇦🇹 Malians · Austria
1036
+14
🇦🇺 Burmese · Australia
1016
-14
🇦🇺 Japanese · Australia
989
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,492 14:14 19:21 38:52 ⛏ Fast Castle
22 938 14:42 24:49 — ⚔ M@A Rush
19 807 14:17 19:15 — ⛏ Fast Castle
18 775 13:45 18:30 42:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,770 8,985 5,990 2,250 29,995 32,441
10,970 5,055 4,800 1,500 22,325 24,497
10,370 7,162 1,730 1,375 20,637 22,783
3,425 7,350 4,750 750 16,275 17,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.