AoeStats
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MegaRandom

510599936Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 80m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Mongols · Indonesia
1074
+16
🇮🇩 Wu · Indonesia
1073
+16
🇩🇪 Sicilians · Germany
1099
-17
🇰🇷 Dravidians · South Korea
1039
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 3,000 10:30 18:29 32:47 ⛏ Fish Boom FC into Galleys
29 2,341 11:28 16:05 32:22 ⛏ Fish Boom FC
24 1,947 9:56 15:13 33:53 ⛏ Fast Castle
24 1,946 10:32 19:24 27:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,485 37,615 23,810 11,710 111,620 131,813
16,015 36,305 21,900 4,385 78,605 78,489
18,270 29,125 16,455 4,190 68,040 72,298
21,675 14,338 14,635 950 51,598 70,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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