AoeStats
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Black Forest

510591852Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 56m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Celts · Croatia
1076
+17
🇭🇷 Cumans · Croatia
1064
+17
🇮🇩 Mongols · Indonesia
1091
-17
🇮🇩 Japanese · Indonesia
1090
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 3,220 11:43 23:53 42:53 ⚔ M@A Rush
31 1,783 10:35 18:04 42:20 ⛏ Fast Castle
25 1,429 12:55 23:45 36:40 ⚔ Archer Rush
17 964 10:31 17:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,900 24,244 18,485 2,570 66,199 71,498
29,635 15,099 11,710 950 57,394 74,097
23,600 14,960 8,810 4,575 51,945 62,494
6,425 6,975 2,160 995 16,555 18,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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