AoeStats
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MegaRandom

510586974Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 32m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1155
+14
🇬🇧 Mongols · United Kingdom
1128
+14
🇮🇩 Magyars · Indonesia
1105
-14
🇮🇩 Wu · Indonesia
1104
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 711 11:16 15:18 — ⛏ Fast Castle
20 652 10:51 14:40 30:32 ⛏ Fast Castle
20 649 11:32 18:33 — ⛏ Fast Castle
20 640 11:06 21:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,915 10,870 2,875 1,600 28,260 31,157
8,340 7,915 2,735 800 19,790 22,383
9,755 6,063 2,015 200 18,033 20,528
6,475 4,586 900 950 12,911 13,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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