AoeStats
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Arabia

510146129Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 55m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇺 Vietnamese · Luxembourg
1089
+15
🇱🇺 Burgundians · Luxembourg
1030
+18
🇦🇹 Dravidians · Austria
1011
+19
🇩🇪 Persians · Germany
1082
-18
🇩🇪 Berbers · Germany
1069
-17
🇩🇪 Vietnamese · Germany
1067
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,220 10:20 16:16 39:21 ⛏ Fast Castle
31 1,715 10:01 22:12 37:54 ⚔ Archer Rush
28 1,542 9:42 20:40 41:05 ⚔ M@A FC
23 1,295 10:32 24:00 41:22 ⚔ Archers into Skirms
22 1,208 10:05 20:17 50:21 ⚔ Scout Rush
20 1,106 10:47 21:52 38:14 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
31,775 20,198 18,680 3,080 73,733 79,980
22,035 18,020 15,325 3,190 58,570 70,376
23,840 15,800 11,540 1,705 52,885 60,249
20,970 9,336 13,495 2,250 46,051 61,205
11,750 12,882 6,380 980 31,992 35,742
12,420 8,235 5,800 100 26,555 26,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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