AoeStats
← Jeki

Migration

510073185Analyzed
1v1 RM · 3d ago on Sep 29, 2026· 26m 53s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Bengalis · Slovenia
1040
+15
🇦🇹 Japanese · Austria
1015
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 744 10:19 23:59 — ⚔ Fish Boom into M@A into Fire Galleys into Galleys FC
21 564 12:33 17:22 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
5,175 5,570 2,275 875 13,895 16,263
4,475 6,750 2,015 650 13,890 16,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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