AoeStats
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Arena

510672444Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 27m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1073
+16
🇲🇽 Cumans · Mexico
1054
+17
🇲🇽 Persians · Mexico
1050
+17
🇲🇽 Sicilians · Mexico
989
+19
1106
-19
🇩🇪 Shu · Germany
1073
-17
🇲🇽 Franks · Mexico
1057
-17
🇨🇳 Huns · China
1041
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 933 9:45 14:12 — ⛏ Fast Castle
33 901 11:12 — —
32 872 11:26 15:53 — ⛏ Fast Castle
26 710 11:00 14:48 — ⛏ Fast Castle
25 677 10:10 15:36 — ⛏ Fast Castle
19 521 12:44 16:38 — ⛏ Fast Castle
14 389 11:17 22:45 — ⛏ Fast Castle
14 378 9:58 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,355 6,670 880 430 16,335 18,038
5,145 4,357 1,800 255 11,557 11,607
5,045 2,250 1,890 1,950 11,135 12,483
5,175 3,200 1,000 980 10,355 10,811
3,400 4,725 1,475 0 9,600 12,869
4,800 2,090 2,345 0 9,235 10,228
4,055 3,410 1,170 130 8,765 8,944
4,740 1,810 1,075 525 8,150 10,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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