AoeStats
← Godga_26

Black Forest

510668450Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 21m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1061
+12
🇲🇽 Malay · Mexico
1041
+13
🇲🇽 Italians · Mexico
1037
+13
🇲🇽 Romans · Mexico
973
+16
🇨🇱 Bohemians · Chile
995
-14
🇺🇸 Huns · United States
975
-14
🇹🇷 Koreans · Türkiye
959
-13
🇺🇸 Britons · United States
954
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 850 10:19 — —
29 636 12:22 — — ⚔ Archer Rush
15 322 13:41 — —
15 325 10:24 15:08 — ⛏ Fast Castle
14 309 9:49 — —
11 243 9:44 13:43 17:22 ◆ FC into Fast Imp
10 220 11:20 15:11 — ⛏ Fast Castle
10 222 12:59 19:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,370 3,020 3,035 650 13,075 14,709
4,465 3,808 300 425 8,998 9,518
4,750 2,430 250 200 7,630 9,213
3,650 2,367 100 480 6,597 9,116
3,275 2,405 320 430 6,430 7,455
2,650 1,978 590 170 5,388 5,658
2,500 1,330 50 0 3,880 7,209
1,850 1,825 0 0 3,675 6,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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