AoeStats
← Godga_26

Arena

510659576Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 46m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
1093
+15
🇺🇸 Spanish · United States
1069
+16
🇨🇱 Celts · Chile
1028
+17
🇻🇪 Vikings · Venezuela
1014
+18
🇲🇽 Britons · Mexico
1097
-18
🇲🇽 Cumans · Mexico
1076
-17
🇲🇽 Persians · Mexico
1071
-17
🇲🇽 Sicilians · Mexico
1002
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,892 10:02 14:08 38:19 ⛏ Fast Castle
41 1,876 10:39 27:51 — ⚔ Towers FC
40 1,858 9:14 15:22 40:17 ⛏ Fast Castle
28 1,273 10:42 14:38 37:27 ⛏ Fast Castle
24 1,085 12:37 23:39 38:04
23 1,053 11:38 15:01 — ⛏ Fast Castle
22 991 11:16 16:05 — ⛏ Fast Castle
13 620 10:03 25:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,850 16,090 9,510 1,995 52,445 56,542
22,825 10,010 11,195 200 44,230 47,259
19,380 9,970 5,635 1,285 36,270 39,979
11,940 10,800 8,285 305 31,330 37,870
12,580 7,020 7,445 950 27,995 30,289
11,675 5,395 2,825 1,725 21,620 24,664
5,900 7,630 2,470 950 16,950 18,426
8,450 5,395 655 560 15,060 16,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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