AoeStats
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Nomad

506967832Analyzed
3v3 RM · 18d ago on Sep 16, 2026· 56m 38s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
739
+10
🇫🇷 Cumans · France
737
+10
🇺🇸 Britons · United States
484
+20
🇨🇴 Bohemians · Colombia
619
-14
🇺🇸 Teutons · United States
605
-14
🇷🇺 Malay · Russia
563
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,526 13:40 22:52 38:47 ⛏ Fish Boom FC
20 1,106 17:36 31:03 53:28 ⚔ Fish Boom into Scouts
17 974 18:13 28:07 46:50 ⛏ Fish Boom
16 888 21:06 39:16 — ⚔ Drush into Fish Boom into Archers
10 586 17:08 34:59 52:00
10 588 17:09 31:04 44:29 ⚔ M@A into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
25,360 16,450 9,850 3,200 54,860 74,821
14,870 9,234 3,540 1,950 29,594 35,864
11,250 9,485 5,260 2,575 28,570 36,870
10,670 9,911 3,085 1,975 25,641 31,835
8,820 5,850 2,310 1,600 18,580 21,312
5,625 5,595 2,130 1,375 14,725 19,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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