AoeStats
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MegaRandom

507206824Analyzed
4v4 RM · 17d ago on Sep 17, 2026· 76m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1505
+16
🇺🇸 Lithuanians · United States
1495
+17
🇦🇷 Muisca · Argentina
1480
+17
🇺🇸 Armenians · United States
1434
+19
🇦🇷 Britons · Argentina
1576
-19
🇦🇷 Hindustanis · Argentina
1525
-18
🇦🇷 Slavs · Argentina
1523
-18
🇦🇷 Mongols · Argentina
1419
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 4,657 11:54 15:56 40:50 ⛏ Fast Castle
53 4,075 11:19 15:34 28:34 ⛏ Fish Boom FC
33 2,556 12:45 17:37 36:04 ⛏ Fish Boom FC
33 2,510 9:42 19:43 35:14 ⛏ Fish Boom FC
32 2,488 13:45 18:49 34:09 ⛏ Fish Boom FC
28 2,136 11:54 16:15 31:12 ⛏ Fast Castle
25 1,938 12:09 16:37 32:56 ⛏ Fast Castle
23 1,732 12:16 19:47 31:27 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
71,715 27,891 35,455 2,150 137,211 139,808
49,765 56,901 25,405 2,535 134,606 141,466
49,565 44,635 28,515 5,650 128,365 134,611
61,470 27,108 33,020 2,250 123,848 140,361
53,180 25,450 37,195 5,750 121,575 153,779
20,400 52,257 30,430 5,620 108,707 119,854
22,815 51,695 22,985 5,050 102,545 125,306
12,585 43,249 29,040 2,875 87,749 93,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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