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Fortress

507533251Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 57m 52s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1059
+13
🇨🇳 Franks · China
1012
+15
🇹🇼 Slavs · Taiwan
975
+16
🇺🇸 Magyars · United States
951
+17
🇸🇰 Tatars · Slovakia
997
-16
🇨🇿 Turks · Czechia
996
-16
🇵🇱 Franks · Poland
988
-15
🇹🇷 Franks · Türkiye
960
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,267 7:41 11:46 26:07 ⛏ Fast Castle
35 2,012 6:43 13:00 28:07 ⛏ Fast Castle
21 1,228 6:48 11:06 29:15 ⛏ Fast Castle
19 1,107 7:58 12:02 31:56 ⛏ Fast Castle
18 1,063 6:23 14:39 34:11 ⛏ Fast Castle
18 1,016 7:15 11:52 24:15 ⚔ FC into Scouts
16 950 8:57 14:43 34:21 ⛏ Fast Castle
14 803 7:58 13:43 26:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,435 31,430 21,340 5,975 97,180 106,818
34,350 26,383 32,170 1,845 94,748 120,012
34,785 17,190 24,360 425 76,760 89,086
23,765 18,735 19,815 6,050 68,365 91,873
28,525 29,465 3,860 3,660 65,510 68,589
27,150 20,469 15,575 1,185 64,379 96,289
20,590 11,720 10,530 1,230 44,070 52,436
20,565 7,015 12,985 2,935 43,500 60,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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