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Black Forest

507471514Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 26m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1126
+13
🇦🇷 Japanese · Argentina
1113
+14
🇨🇳 Romans · China
1097
+14
🇨🇳 Goths · China
1077
+16
🇨🇳 Celts · China
1173
-18
🇨🇳 Teutons · China
1031
-13
🇸🇰 Gurjaras · Slovakia
1028
-13
🇨🇿 Armenians · Czechia
1027
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 798 16:28 21:39 —
21 564 12:48 20:01 — ⛏ Fast Castle
21 544 14:35 — — ⚔ Archer Rush
20 536 11:11 16:58 — ⛏ Fast Castle
18 484 10:38 15:33 — ⛏ Fast Castle
18 484 12:31 18:15 — ⛏ Fast Castle
18 467 13:30 17:47 — ⛏ Fast Castle
11 284 14:13 19:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,175 6,215 350 300 14,040 16,929
5,545 4,542 1,090 2,150 13,327 16,173
6,250 5,200 250 1,050 12,750 14,703
6,545 3,965 1,525 100 12,135 13,420
4,725 3,885 350 1,400 10,360 11,787
5,075 3,373 240 270 8,958 10,256
4,490 2,336 605 650 8,081 9,490
2,850 2,110 275 165 5,400 6,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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