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Lombardia

507120213Analyzed
4v4 RM · 14d ago on Sep 16, 2026· 75m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1028
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1014
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1013
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979
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🇫🇷 Franks · France
956
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Player eAPM Actions Feudal Castle Imperial Opening
48 3,615 11:06 15:39 36:10 ⛏ Fast Castle
26 1,951 12:12 19:34 40:26 ⛏ Fast Castle
24 1,775 12:39 18:14 36:44 ⛏ Fast Castle
24 1,790 10:49 20:17 34:40 ⛏ Fast Castle
22 1,624 12:50 18:15 38:37 ⛏ Fast Castle
21 1,554 10:07 18:34 37:25 ⛏ Fast Castle
18 1,322 11:19 21:18 34:54 ⛏ Fast Castle
15 1,091 11:29 16:07 31:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,430 29,434 18,245 4,145 110,254 121,381
46,145 15,715 19,495 5,495 86,850 100,397
40,060 18,011 22,670 5,590 86,331 97,070
37,350 29,675 11,640 2,610 81,275 86,455
39,350 23,650 13,775 3,075 79,850 84,661
30,945 20,373 17,080 2,110 70,508 85,442
29,995 15,094 19,195 4,050 68,334 82,039
28,855 10,515 9,045 2,525 50,940 64,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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