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Black Forest

506888454Analyzed
4v4 RM · 15d ago on Sep 15, 2026· 11m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1065
+14
🇳🇱 Teutons · Netherlands
1037
+15
🇨🇿 Armenians · Czechia
980
+17
🇸🇰 Sicilians · Slovakia
980
+17
🇺🇸 Hindustanis · United States
1035
-17
🇹🇼 Wei · Taiwan
1017
-16
🇫🇷 Byzantines · France
1001
-15
🇨🇳 Poles · China
986
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 538 — — —
27 317 — — —
24 289 11:15 — —
24 289 11:36 — —
19 228 — — —
16 188 11:12 — —
15 173 11:35 — — ⚔ M@A Rush
14 170 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,325 1,355 225 0 3,905 3,912
2,250 671 0 0 2,921 3,270
1,900 865 0 0 2,765 3,031
2,100 489 50 0 2,639 2,718
1,900 602 0 0 2,502 3,366
1,800 475 0 0 2,275 2,862
1,600 473 0 0 2,073 2,557
1,690 360 0 0 2,050 2,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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