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Socotra

506884118Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 31m 15s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Bulgarians · South Africa
1002
+14
🇨🇿 Dravidians · Czechia
965
+15
🇸🇰 Bengalis · Slovakia
965
+15
🇿🇦 Teutons · South Africa
853
+20
🇩🇪 Khmer · Germany
994
-18
🇲🇽 Persians · Mexico
943
-16
🇨🇿 Inca · Czechia
928
-15
🇦🇹 Vietnamese · Austria
922
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,321 11:29 24:18 — ⚔ Drush into Skirms
41 1,277 9:52 23:22 — ⚔ Scout Rush
33 1,043 10:42 27:56 — ⚔ Scouts into Archers
24 750 11:02 19:21 —
15 476 12:11 24:21 —
13 419 10:42 — — ⚔ Towers into Skirms
13 413 14:01 21:52 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,550 6,996 2,100 750 17,396 19,281
6,620 4,206 1,470 100 12,396 15,365
4,990 4,655 1,370 550 11,565 13,477
6,115 3,665 400 850 11,030 11,641
4,545 3,616 400 1,090 9,651 9,875
4,230 2,725 690 975 8,620 9,340
2,450 3,860 150 850 7,310 8,743
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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