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African Clearing

506682950Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 51m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1047
+14
1040
+14
🇨🇳 Mongols · China
1035
+15
🇦🇷 Japanese · Argentina
998
+16
🇬🇧 Ethiopians · United Kingdom
1035
-16
🇧🇪 Magyars · Belgium
1029
-15
🇨🇿 Britons · Czechia
979
-14
🇸🇰 Berbers · Slovakia
979
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,908 13:08 18:29 39:51 ⛏ Fish Boom FC
32 1,643 14:48 18:34 39:05 ⛏ FC into Fish Boom
31 1,610 15:08 22:34 36:22 ⚔ Scout Rush
27 1,385 12:45 17:51 37:39 ⛏ Fast Castle
25 1,274 15:25 25:27 38:33 ⚔ Scout Rush
21 1,070 14:03 18:22 33:36 ⛏ Fast Castle
21 1,085 15:23 24:29 39:46 ⛏ Fast Castle
16 810 15:08 20:29 38:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,240 28,102 12,190 4,435 72,967 86,755
29,580 21,305 11,750 5,250 67,885 71,143
21,305 11,495 11,125 3,170 47,095 61,742
17,830 17,939 7,390 3,660 46,819 57,295
14,805 14,605 7,395 1,615 38,420 40,440
20,270 8,440 7,560 1,315 37,585 37,871
12,540 12,315 6,345 2,530 33,730 48,866
10,725 10,930 8,485 1,500 31,640 49,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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