AoeStats
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Arena

510744183Analyzed
2v2 RM · 14h ago on Oct 2, 2026· 46m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Japanese · Belgium
952
+13
🇺🇾 Chinese · Uruguay
925
+29
🇨🇳 Spanish · China
879
-36
🇨🇳 Malians · China
879
-36
Player eAPM Actions Feudal Castle Imperial Opening
21 1,004 12:17 25:25 — ⛏ Fast Castle
20 958 11:01 20:26 45:17 ⚔ Archer Rush
19 869 12:50 20:28 38:44 ⛏ Fast Castle
14 648 13:55 24:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,090 9,725 8,995 2,050 36,860 40,484
10,695 10,135 7,770 750 29,350 33,741
8,800 5,280 2,770 1,305 18,155 25,987
6,495 6,525 975 1,060 15,055 16,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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