AoeStats
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Yucatan

510749727Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 46m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
828
+17
🇨🇳 Turks · China
828
+17
🇨🇳 Spanish · China
843
-44
🇨🇳 Slavs · China
843
-44
Player eAPM Actions Feudal Castle Imperial Opening
33 1,522 12:06 15:36 33:40 ⛏ Fast Castle
28 1,288 11:54 17:46 32:44 ⚔ FC into Scouts
19 894 12:32 22:42 — ⛏ Fast Castle
16 745 14:08 25:11 —

Resources

Player Food Wood Gold Stone Spent Collected
23,990 11,435 9,585 3,180 48,190 63,006
14,720 10,963 6,620 2,285 34,588 40,812
8,985 6,189 1,580 895 17,649 23,635
5,380 4,774 695 200 11,049 12,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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