Arabia
509212848Analyzed2v2 RM
·
5d ago on Sep 25, 2026·
40m 43s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
JackMurricane
40 units ordered
Throwing Axeman36
Knight4
First military 29:36 — Knight
ᶜᵗˣ Whooshalot
70 units ordered
Steppe Lancer32
Petard12
Man-at-Arms9
Mangudai9
Spearman8
First military 16:31 — Militia
JOTAEME
50 units ordered
Knight29
Battering Ram14
Throwing Axeman5
Mangonel2
First military 22:00 — Knight
1695
80 units ordered
Champi Scout27
Kamayuk23
Elite Skirmisher10
Pikeman8
Spearman4
Skirmisher4
Trebuchet4
First military 16:47 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
JackMurricane’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
ᶜᵗˣ Whooshalot’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
JOTAEME’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
1695’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3