AoeStats
← CHIQUI TAPIA

Nomad

508467553Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 42m 11s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1057
+15
🇮🇪 Koreans · Ireland
1034
+16
🇦🇷 Franks · Argentina
990
+18
🇫🇮 Vietnamese · Finland
1126
-21
🇧🇾 Magyars · Belarus
1002
-15
🇪🇸 Italians · Spain
959
-36
Player eAPM Actions Feudal Castle Imperial Opening
25 1,059 15:46 21:36 35:58 ⛏ Fish Boom FC
23 951 17:35 23:39 39:05 ⛏ Fish Boom FC
21 904 17:00 21:52 32:16 ⛏ Fish Boom FC
14 606 15:31 22:21 32:52 ⛏ Fish Boom FC
14 596 17:13 24:32 — ⛏ Fish Boom into Fire Galleys FC
14 589 16:33 22:54 36:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,425 17,185 9,990 2,405 46,005 59,837
9,720 12,285 4,665 1,050 27,720 30,291
11,295 8,890 4,540 1,125 25,850 29,243
8,480 12,080 1,740 2,655 24,955 36,453
9,870 6,544 4,445 2,925 23,784 26,779
6,950 8,775 4,990 1,585 22,300 24,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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