AoeStats
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Arena

510517875Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 37m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Gurjaras · Japan
1067
+14
🇨🇳 Huns · China
1056
+14
🇨🇳 Franks · China
1047
+14
🇹🇼 Romans · Taiwan
983
+18
🇦🇹 Spanish · Austria
1018
-15
🇫🇷 Franks · France
1016
-15
🇨🇳 Mongols · China
1013
-15
🇪🇸 Vietnamese · Spain
1006
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,403 10:26 14:16 30:39 ⛏ Fast Castle
32 1,191 10:35 14:54 35:52 ⛏ Fast Castle
30 1,144 12:01 15:52 29:32 ⛏ Fast Castle
29 1,112 11:38 15:25 — ⛏ Fast Castle
22 815 10:51 15:53 29:26 ⛏ Fast Castle
18 685 10:31 15:56 37:33 ⛏ Fast Castle
16 617 10:50 14:57 30:59 ⛏ Fast Castle
15 562 9:34 15:49 32:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,800 11,225 11,020 1,600 45,645 53,052
21,630 9,790 11,005 1,985 44,410 56,809
14,225 10,771 5,915 3,200 34,111 38,085
16,585 10,520 5,995 950 34,050 37,013
15,170 12,645 4,370 1,705 33,890 44,945
11,890 9,905 2,870 2,330 26,995 34,352
13,160 6,765 3,495 2,350 25,770 31,790
8,145 5,180 2,820 750 16,895 18,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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