AoeStats
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Fortress

510178955Analyzed
3v3 RM · 21h ago on Sep 29, 2026· 48m 24s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Franks · Ecuador
1349
+10
🇦🇺 Britons · Australia
1306
+12
🇵🇪 Mongols · Peru
1240
+15
🇸🇰 Japanese · Slovakia
1320
-16
🇩🇪 Magyars · Germany
1261
-14
🇬🇧 Khmer · United Kingdom
1074
-7
Player eAPM Actions Feudal Castle Imperial Opening
40 1,914 8:40 12:29 16:07 ◆ FC into Fast Imp
34 1,631 6:54 11:14 29:19 ⛏ Fast Castle
22 1,089 7:41 12:44 27:10 ⛏ Fast Castle
19 919 8:00 12:20 26:34 ⛏ Fast Castle
14 663 8:24 12:21 — ⛏ Fast Castle
11 548 7:59 12:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,235 9,140 20,280 3,000 80,655 85,910
19,820 22,505 15,345 2,700 60,370 74,812
18,545 14,370 11,665 1,005 45,585 59,511
10,875 14,170 11,255 2,970 39,270 43,172
11,405 11,495 1,525 1,955 26,380 29,803
5,045 3,655 1,830 260 10,790 12,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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