AoeStats
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Nomad

505398611Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 43m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Gurjaras · Germany
1394
+13
🇫🇷 Armenians · France
1375
+14
🇸🇰 Koreans · Slovakia
1352
-14
🇴🇲 Burgundians · Oman
1307
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,482 14:58 19:53 42:11 ⛏ Fish Boom into Galleys FC
23 1,004 13:56 18:35 37:19 ⛏ Fish Boom FC
20 869 14:23 24:34 — ⛏ Fish Boom into Fire Galleys FC
11 489 13:30 19:15 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,180 12,660 7,985 1,600 42,425 45,058
7,125 14,365 5,000 3,100 29,590 30,069
8,645 12,602 4,235 1,600 27,082 33,799
6,845 5,775 3,145 200 15,965 15,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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