AoeStats
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Nomad

504727351Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 50m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Koreans · Slovakia
1330
+12
🇴🇲 Italians · Oman
1264
+14
🇨🇳 Vietnamese · China
1230
+16
🇬🇧 Magyars · United Kingdom
1145
+51
🇦🇺 Dravidians · Australia
1339
-20
🇦🇺 Aztecs · Australia
1285
-18
🇦🇺 Mongols · Australia
1149
-12
🇦🇺 Japanese · Australia
1114
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,898 13:28 19:55 37:01 ⛏ Fish Boom into Fire Galleys FC into Galleys
34 1,711 14:26 20:49 42:12 ⛏ Fish Boom into Galleys into Fire Galleys FC
30 1,489 14:08 18:42 — ⚔ Fish Boom FC into Scouts
27 1,351 15:31 20:45 — ⛏ Fast Castle
22 1,097 16:41 22:51 39:23 ⛏ Fish Boom into Fire Galleys FC
18 898 15:17 22:02 33:49 ⛏ Fish Boom FC
15 748 13:50 23:40 45:48 ⛏ Fish Boom FC
14 696 14:55 20:54 34:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,495 30,830 11,885 6,150 66,360 74,745
18,645 24,745 13,035 6,405 62,830 68,482
14,515 27,310 7,545 2,800 52,170 55,154
12,920 17,536 10,275 4,300 45,031 48,833
13,655 8,085 6,075 2,350 30,165 32,305
12,375 9,505 7,055 1,225 30,160 34,979
12,220 5,931 8,205 1,925 28,281 30,795
8,885 8,433 4,200 2,900 24,418 28,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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