AoeStats
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Socotra

504186426Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 11m 53s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1375
+15
🇯🇵 Franks · Japan
1371
+15
🇹🇼 Mongols · Taiwan
1361
+16
🇭🇰 Vietnamese · Hong Kong SAR China
1312
+19
🇩🇪 Bengalis · Germany
1398
-18
🇩🇪 Ethiopians · Germany
1353
-16
🇸🇰 Persians · Slovakia
1352
-16
🇩🇪 Maya · Germany
1324
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 812 — — —
60 715 8:55 — — ⚔ Scout Rush
55 660 8:36 — — ⚔ Scout Rush
51 606 9:06 — — ⚔ Archer Rush
41 482 11:41 — —
31 366 — — —
26 311 8:38 — — ⚔ Scout Rush
24 291 10:35 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,580 1,316 50 0 3,946 3,947
2,470 1,265 50 0 3,785 3,724
2,575 1,135 50 0 3,760 4,111
1,700 1,300 275 0 3,275 3,258
1,850 908 50 0 2,808 3,706
1,710 825 150 0 2,685 3,334
1,250 391 50 0 1,691 1,903
750 525 50 100 1,425 1,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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