AoeStats
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Socotra

504170956Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 23m 34s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Koreans · Slovakia
1339
+13
🇮🇳 Ethiopians · India
1296
+15
🇨🇳 Chinese · China
1287
+15
🇴🇲 Teutons · Oman
1268
+15
🇲🇽 Bohemians · Mexico
1279
-15
🇲🇽 Teutons · Mexico
1277
-15
🇺🇸 Romans · United States
1263
-14
🇨🇳 Shu · China
1262
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 1,399 12:07 20:32 — ⚔ Archer Rush
55 1,298 9:03 20:09 — ⚔ Scout Rush
50 1,174 10:14 21:22 — ⚔ Archer Rush
39 930 9:54 — — ⚔ Tower Rush
36 839 9:20 14:08 — ⛏ Fast Castle
29 694 11:48 21:49 — ⛏ Fast Castle
16 380 11:26 19:38 — ⛏ Fast Castle
13 306 10:37 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,620 4,666 1,025 100 11,411 11,266
5,845 3,246 1,125 100 10,316 10,368
3,750 2,640 580 1,300 8,270 8,968
3,050 3,473 1,660 0 8,183 7,903
4,345 2,665 250 650 7,910 9,556
3,525 2,493 750 775 7,543 7,928
3,125 3,170 100 750 7,145 7,839
2,875 1,915 100 625 5,515 6,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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