AoeStats
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QS Arena

503716888Analyzed
3v3 RM · 29d ago on Sep 1, 2026· 48m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Koreans · Slovakia
1355
+5
🇺🇸 Khmer · United States
1050
+16
🇺🇸 Poles · United States
881
+23
🇩🇪 Byzantines · Germany
1066
-15
🇺🇸 Teutons · United States
1062
-14
🇨🇴 Japanese · Colombia
1022
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,569 7:38 13:30 35:46 ⛏ Fast Castle
21 1,022 6:59 19:00 29:00 ⚔ Towers FC
17 815 8:34 12:50 32:22 ⛏ Fast Castle
15 752 8:38 12:40 26:34 ⛏ Fast Castle
15 749 7:53 15:46 32:18 ⛏ Fast Castle
10 505 8:07 16:37 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,770 16,240 11,700 3,500 61,210 81,768
25,635 19,095 6,980 1,050 52,760 78,383
19,720 19,395 5,685 2,900 47,700 54,942
20,500 13,365 10,730 2,650 47,245 56,802
13,145 15,660 9,865 5,055 43,725 50,743
12,630 14,535 6,685 1,970 35,820 39,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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