AoeStats
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Nomad

503365022Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 35m 22s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Koreans · Slovakia
1348
+9
🇬🇧 Slavs · United Kingdom
1067
+69
🇩🇪 Vietnamese · Germany
1056
+22
🇸🇪 Goths · Sweden
1224
-19
🇳🇱 Huns · Netherlands
1215
-19
🇷🇺 Britons · Russia
1147
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,056 13:18 19:39 35:18 ⛏ Fish Boom FC
22 767 13:32 17:43 — ⛏ Fast Castle
21 743 15:05 20:49 — ⚔ Fish Boom into Archers
18 642 16:18 22:03 — ⛏ Fish Boom into Fire Galleys FC
16 581 17:50 — — ⚔ Fish Boom into M@A into Archers into Towers
14 481 15:34 20:55 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,020 8,858 2,345 1,600 25,823 31,588
7,435 10,355 2,650 1,150 21,590 23,202
7,345 7,988 3,055 240 18,628 21,088
6,940 4,312 2,010 1,600 14,862 14,899
6,745 3,790 2,150 900 13,585 14,124
3,300 4,180 1,360 555 9,395 10,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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