AoeStats
← HansDampf87

MegaRandom

510841553Analyzed
2v2 RM · 11h ago on Oct 2, 2026· 30m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
960
+15
🇩🇪 Lithuanians · Germany
959
+15
🇦🇹 Vietnamese · Austria
937
-15
🇦🇹 Sicilians · Austria
931
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,170 10:19 30:11 — ⚔ Scouts into Archers
24 718 13:05 24:26 — ⚔ M@A Rush
23 711 12:03 24:35 — ⚔ Scout Rush
11 326 12:52 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,730 4,565 1,380 200 13,875 14,716
6,215 3,519 1,120 750 11,604 12,685
4,890 2,605 925 1,225 9,645 11,259
5,090 3,176 705 0 8,971 9,963
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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