AoeStats
← HansDampf87

Baltic

510827126Analyzed
2v2 RM · 13h ago on Oct 2, 2026· 93m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Vietnamese · Austria
922
+15
🇦🇹 Portuguese · Austria
916
+15
🇬🇧 Persians · United Kingdom
894
-15
🇬🇧 Britons · United Kingdom
894
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 3,500 11:26 17:16 29:26 ⛏ Fast Castle
31 2,876 12:21 17:07 — ⛏ Fast Castle
16 1,525 13:40 25:36 31:07 ⚔ Fish Boom into M@A FC into Fast Imp
9 825 12:51 22:08 35:01 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
44,440 30,088 17,515 3,300 95,343 99,206
37,450 28,221 16,550 2,400 84,621 89,748
21,225 45,180 13,230 3,880 83,515 88,429
22,635 28,650 8,526 3,545 63,356 64,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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