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Nomad

509358399Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 33m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
818
+10
731
+13
🇹🇷 Spanish · Türkiye
677
-12
🇮🇹 Britons · Italy
651
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 951 12:32 28:11 —
24 785 14:59 20:39 — ⚔ Scout Rush
16 542 14:44 21:40 —
10 340 16:29 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,390 7,080 1,535 980 15,985 16,738
7,675 3,045 1,610 1,400 13,730 13,593
5,340 2,740 790 1,400 10,270 11,038
3,600 2,645 300 350 6,895 8,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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