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Nomad

509346980Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 85m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
715
+16
🇨🇳 Chinese · China
705
+16
🇬🇧 Goths · United Kingdom
709
-16
🇬🇧 Gurjaras · United Kingdom
699
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 1,685 14:06 24:12 40:49 ⚔ Scout Rush
18 1,565 15:45 23:33 41:06 ⛏ Fish Boom FC
16 1,400 15:30 22:34 76:09 ⛏ Fish Boom FC
15 1,292 15:20 33:06 53:00 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
35,950 25,923 9,775 1,400 73,048 86,073
17,905 28,361 18,945 4,800 70,011 72,845
24,155 16,100 8,510 2,315 51,080 52,457
15,005 19,400 13,115 2,445 49,965 74,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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