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Oasis

509336032Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 78m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
744
+16
🇧🇴 Teutons · Bolivia
719
+32
🇦🇺 Spanish · Australia
755
-19
731
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,643 11:20 21:32 32:04
19 1,498 10:53 15:56 31:46 ⛏ Fast Castle
18 1,366 10:56 18:38 34:31 ⛏ Fast Castle
14 1,106 10:22 20:29 39:41

Resources

Player Food Wood Gold Stone Spent Collected
47,020 24,525 36,855 3,355 111,755 139,406
27,155 38,330 32,100 3,745 101,330 144,214
28,890 29,220 31,020 5,270 94,400 118,717
29,990 19,000 17,950 3,925 70,865 125,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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